Introduction
Never one to be outdone by the putricide lab of alchemy and fun, maloriak hoard several experiments for his lord. If you’ll be so kind, go and kick his behind for the sake of all mankind. Then go kill the one he made blind.
And make extensive use of the elixirs he poured.
Role-Specific Tactics
Tank:
Don’t waste time on trying to move Maloriak at the start of the game. He’ll just move to the cauldron on himself soon when the first elixir phase starts.
DPS:
There is no need to save any cooldowns in this fight, apart from the burn phase near the end. Mainly concentrate on nuking the boss as hard as you can, and be quick to switch to the adds in the green elixir phase. The ranged DPS must also be aware of iceblock breaking in the blue elixir phase.
Healer:
There will be very heavy incoming damage on the offtank when the number of adds on him reaches 9, so be prepared for that. Also, in the burn phase near the end the raid damage will likely spike wildly, especially on the melee DPS. Save most of your cooldowns for this part of the fight, if possible.
Special case: Interupters
While Arcane Storm should be interrupted immediately and without fail, the Release Abberration spell is a bit special. You will want to NOT interrupt it until the offtank has 9 adds on him, and only then start to interrupt the rest until the adds are dead. When all 15 adds are out, this spell will do nothing and can be safely ignored.
Strategy
Description:
The encounter goes through 3 phases, depending on which elixir he has poured into his cauldron, as well as a burn phase when he reaches a low % HP.
He’ll always use both a Red and Blue Elixir first (order may vary), and then a Green one. He’ll also cast Arcane Storm and Release Aberrations. DBM will keep track of the number of abberation he has left in storage, but you may also just look at the tanks at the side of the room. There are 15 aberrations in total, and 2 Prime Subjects.
These small aberrations rise in power the more of them there are in a single spot, due to them all having a buffing aura. This increases their damage and HP. It will also buff Maloriak if he is close by. Maloriak will also randomly buff himself with Remedy, a magical self heal.
Red Elixir
Maloriak will start regulary breathing fire in a narrow cone in front of him (long range). The damage from this attack is shared by all who gets hit by it.
A random person also sometimes gets a dot that increases tremendously by magical damage taken. This person has to dodge the cone attack.
Blue Elixir
Maloriak randomly freezes all raiders in a randomly targeted 6 yard area in a block of ice. This can be targetted and destroyed. This block will do heavy damage to the one inside it both when it freezes him AND to everyone around when it’s destroyed.
Green Elixir
A volatile explosion tosses Maloriak (and his tank) across the room and debuffs him and all other enemies in the room. For the duration of this phase, all enemies will take double damage and will not be able to buff themselves.
At 20% he’ll cast an uninterruptable spell that will release all his remaining experiments at once. He’ll also start to throw waves of fire in front of him, do a poison aoe all around him, and summon exploding ice orbs around the room.
Tactic:
Tank Maloriak in front of his cauldron and have the offtank stand by near the door to pick up aberrations. Depending on the power of your offtank, you can allow him to tank up to 9 abberations at a time. More than that may be possible, but not practical.
The boss will always release 3 aberrations at a time, so the DPS has to work together to allow 3 release casts to go uninterupted, and then block off the next. If you do not let the adds out progressively during the fight, they’ll just overwhelm and kill you in the end when they all come out at once.
Interrupt Arcane Storm as fast as you reasonably can. It doesn’t hurt that badly, but it’s needless stress on the healers. An Arcane Storm always comes either before a Release Aberrations or after, so you are able to prepare yourself for it.
Dispel or spellsteal his Remedy buff. It will heal him for shitloads of HP if left alone for too long.
Basically, when he tosses a Red Elixir in the cauldron then all should group up in front of him. The exception being if you have the Consuming Flames dot in which case you’ll need to step aside or be easily killed by his firebreath.
If he tosses in a Blue Elixir, then spread out at least 6 yards apart from one another. When someone gets iceblocked, wait a few moments for healers to heal the victim up a bit and then pop the block to free him. 1 ranged DPS can easily do this on his own.
When he tosses in a Green Elixir prepare to burn down all the adds the offtank is handling near the entrance as they’ll take double damage and be lacking their power buff. Resist the temptation to dps the boss and just focus on the adds until they are all dead, even if the green elixir stops working.
By doing this, you should be easily able to kill off the 15 adds in two green elixir phases. 9 for the first one, and 6 for the second.
When the boss has been brought down to the point where he enters the burn phase, the only adds you’ll have to worry about are the 2 prime specimens. These two will do great damage, and are untauntable after a short while, so the offtank will have to build aggro on them quick and keep them occupied for the remainder of the fight. Everyone else just go all-out on Maloriak while avoiding his poison novas, fire waves and exploding ice orbs. Burn heroism, and nuke him down.
Ability Reference
Maloriak:
Arcane Storm (Arcane) – Nova
Remedy (Buff) – Heal
Release Aberrations – Summon
Blue Phase:
Flash Freeze (Frost) – AoE Stun + Effect
Biting Chill (Frost) – Bomb
Red Phase:
Consuming Flames (Fire) – DoT + Effect
Scorching Blast (Fire) – Cone + Split
Green Phase:
Debilitating Slime – Debuff
Last Phase:
Acid Nova (Nature) – Aura
Magma Jets (Fire) – Summon Environment
Absolute Zero (Frost) – Summon
Release All Minions – Summon
Aberration:
Growth Catalyst (Buff) – Damage Done +20%, Damage Taken -20%
Prime Subject:
Fixate – Fixate
Rend (Physical) – DoT
Boss Kill: