Abilities
Sindragosa:
Ground Phase:
Frost Aura (Frost) – Everyone suffers Frost Damage every 3 seconds.
Permeating Chill (Debuff) – Those who attack Sindragose with Physical Attacks have a 20% chance to be afflicted with Permeating Chill, dealing 1000 Frost Damage every 2 seconds per application of the debuff. Lasts for 8 seconds.
Frost Breath (Frost & Debuff) – Deals massive Frost Damage to enemies in front of Sindragosa as well as decreasing their attack speed by 50% and movement speed by 15% for 90 seconds. Effect stacks.
Cleave (Physical) – Deals damage to the tank and close allies.
Tail Smash (Physical) – Inflicts Physical Damage to enemies at the tail, knocking them back.
Blistering Cold (Frost) – Pulls the raid towards Sindragosa and then deals massive Frost Damage to enemies within 25 yards.
Unchained Magic (Debuff) – All useage of magic while afflicted by the debuff hurts the caster for 2000 Arcane Damage per spell cast. The damage is applied 8 seconds after the spell cast. Debuff lasts 30 seconds.
Air Phase:
Frost Aura (Frost) – Everyone suffers Frost Damage every 3 seconds.
Frost Beacon (Debuff) – Marks a target for the Ice Tomb Imprisonment.
Ice Tomb (Frost & Debuff) – Entombs the target as well as close allies in an Ice Tomb while also dealing Frost Damage.
Asphyxiation (Debuff) – While trapped in an Ice Tomb you lose 8% health every second.
Frost Bomb (Frost) – Deals massive Frost Damage to all nearby targets. Doesn’t affect targets hiding behind an Ice Tomb.