Freya

Abilities

Sunbeam (Fire) – Someone in the raid will gain the effect and hurt everyone near.
Nature Bomb (Nature) – Small green glowing roots will appear in Phase 2. Get away from them to not take big hits.
Touch of Eonar (Heal) – Heals 24,000 damage each second.
Attuned to Nature (Buff) – Each stack increases healing received by 4%. She starts with 150 stacks. While she has this buff, she’s hardly killable.

Freya will also summon waves of adds, each featuring different types:

Detonating Lasher:

Flame Lash (Fire) – Inflicts Fire Damage to a target.
Detonate (Fire) – When dying deals Fire Damage to enemies nearby.

Ancient Conservator:

Conservator’s Grip (Debuff) – You will be unable to attack and cast spells. Stand near a mushroom to remove this debuff.
Nature’s Fury (Debuff) – Debuffs a random target, making it deal Nature Damage to everyone close by.
Potent Pheromones (Buff) – If you stand near a mushroom you are immune to the Conservator’s Grip and gain 35% damage increase.

Ancient Water Spirit:

Tidal Wave (Nature) – Deals Nature Damage to enemies in a line.

Storm Lasher:

Lightning Lash (Nature) – Strikes up to 5 targets near each other with Nature Damage.
Stormbolt (Nature) – Deals Nature Damage to a random target.

Snaplasher:

Hardened Bark (Buff) – Each attack against him increase his damage by 10%. Stacks up to 99 times, but only lasts 4 seconds.

Eonar’s Gift:

Lifebinder’s Gift (Heal) – If not killed quickly enough, it will heal all enemies for 60% of their maximum health.

You also will have to fight 3 Elder before you engage Freya. If you leave them alive, they will join in the fight. So far, it’s unknown what their abilites during the encounter are.

Elder Brightleaf:

Photosynthesis (Heal) – The Elder will heal if he stands in a sunbeam.
Unstable Sun Beam (Buff) – If a player stands in a sunbeam his damage and healing will increase by 5% each stack. If standing in too long he’ll explode.
Brightleaf Flux (Buff) – Increases the Elder’s damage by 10% each stack.
Solar Flare (Fire) – Inflicts Fire Damage to multipe targets based on Brightleaf Flux.

Elder Ironbranch:

Thorn Swarm (Nature) – Everyone near the Elder takes Nature Damage.
Impale (Physical) – Stuns and inflicts lots of damage to the MT.
Iron Roots (Debuff) – He will cast Iron Roots on random targets, they will be stunned and take damage.

Elder Stonebark:

Ground Tremor (Physical) – Deals damage to everyone, if you get hit while casting you are interrupted for 8 seconds.
Petrified Bark (Buff) – Melee attacks will be reflected for 30 seconds or until the charges run out.
Fists of Stone (Buff) – Increases his speed by 20% and increase his damage by 250%. If you get hit, you may get the following debuff:
Broken Bones (Debuff) – You won’t be able to block, dodge or parry for 20 seconds. Another tank should take over.

Class requirements

This encounter works best with 4 tanks.

The pull

The MT will run in and taunt Freya, tanking her near the river.

Positions and strategy

Some tips on the Elders first:

Brightleaf:
Always move him out of the sunbeams. The raid can then move into them to gain a quick damage increase if they want.

Ironbranch:
Your MT will take additional damage if he’s impaled. You can either switch over to a second tank or keep healing him. Always take out the Iron Roots as soon as they spawn on a raider!

Stonebark:
Stop casting when you see him casting Ground Tremor to not get interrupted. A second tank may be required once the first one is affected by Broken Bones and his avoidance dropped to 0%.

The Fight:

The goal of this fight is to defeat 6 waves of adds and reduce Freya’s Attuned to Nature buff to zero, so you can actually damage her more than she heals. The buff’s stacks are reduced for every add you kill.

Whenever you have an Eonar’s Gift spawning, you take this one at first. Disregard what you damaging right now, this one has to go down before it let’s a heal going ’round.

There are 3 different waves in this fight and it’s important you get them down with speed so you don’t get swarmed by the next wave:

Detonating Lasher:
One of the wave will have ~10 Detonating Lasher spawning at once. The raid will bunch up on those, because they can’t be tanked. Then you will AoE’ them down until their health is close to 10-20%. At that point, you spread out again. Because the Lasher detonate when dying, it’s important you stop AoE’ing them and take them out with single target spells, so the healers have a chance to actually keep up with healing.

Ancient Conservator:
He will spawn alone and with him a whole field of mushrooms. You need to stand near to the mushrooms to be able to keep attacking and casting spells. This is important for the Freya MT as well. The Ancient Conservator will occasionally cast Nature’s Fury on raid members. These will have to run out of the raid so nearby raiders don’t take additional damage.

Ancient Water Spirit, Snaplasher & Storm Lasher:
These will spawn at the same time and need to die at the same time or they will keep reviving each other. The Ancient Water Spirit has the fewest health, so you need to watch out not to kill him off too quickly. It’s important dps watches the Snaplasher as attacks against him increase the damage he does on the tank. If the buff reaches 40-50 stacks, you stop damage for some seconds so the buff wears off and then continue. You will need to check all 3 add’s health, so you are able to kill them off timely.

Once you have defeated each wave 2 times, Freya will be rid of her Attuned to Nature buff and the adds will stop spawning. At this time, you will put a healing decrease debuff on her and begin to take her down. You need to watch the little green roots that spawn on the area. If there’s one near you, you move away from it before they explode, damaging and knocking you back.

Normal Difficulty

Snaplasher’s buff will also slow him down for each stack until he can’t move anymore, so he doesn’t need a real tank.

Boss Kill

 

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