Icecrown Gunship Battle
Abilities
Alliance Gunship Cannon:
Cannon Blast (Siege) - Inflicts Siege Damage and generates Heat.
Incinerating Blast (Siege) - Inflicts Siege Damage plus additional damage per point of heat.
Overheat (Debuff) - Can't take the heat!
Kor'kron Reaver (Teleporting onto the ship):
Burning Pitch (Siege) - Burns the Skybreaker.
Experienced (Buff) - Increases damage by 30% and attack/cast speed by 20%.
Veteran (Buff) - Increases damage by 60% and attack/cast speed by 40%.
Elite (Buff) - Increases damage by 120% and attack/cast speed by 80%.
Desperate Resolve (Buff) - Increases armor and attack speed by 60%.
Kor'kron Sergeant (Teleporting onto the ship):
Burning Pitch (Siege) - Burns the Skybreaker.
Experienced (Buff) - Increases damage by 30% and attack/cast speed by 20%.
Veteran (Buff) - Increases damage by 60% and attack/cast speed by 40%.
Elite (Buff) - Increases damage by 120% and attack/cast speed by 80%.
Desperate Resolve (Buff) - Increases armor and attack speed by 60%.
Bladestorm (Physical) - Bladestorming for 6 seconds.
Wounding Strike (Debuff & Physical) - Deals 200% weapon damage and reduces healing effects by 25%.
Kor'kron Axethrower:
Burning Pitch (Siege) - Burns the Skybreaker.
Experienced (Buff) - Increases damage by 30% and attack/cast speed by 20%.
Veteran (Buff) - Increases damage by 60% and attack/cast speed by 40%.
Elite (Buff) - Increases damage by 120% and attack/cast speed by 80%.
Hurl Axe (Physical) - Hurls an axe at an enemy, inflicting Physical Damage.
Kor'kron Rocketeer:
Burning Pitch (Siege) - Burns the Skybreaker.
Experienced (Buff) - Increases damage by 30% and attack/cast speed by 20%.
Veteran (Buff) - Increases damage by 60% and attack/cast speed by 40%.
Elite (Buff) - Increases damage by 120% and attack/cast speed by 80%.
Explosion (Fire) - Shoots a rocket onto the ship. If hit, you take Fire Damage and get knocked back.
Kor'kron Battle-Mage:
Below Zero (Debuff) - Freezes the Alliance Gunship Cannons in a block of ice as long as channeled.
High Overlord Saurfang:
Cleave (Physical) - Cleaves up to 3 targets.
Rending Throw (Physical) - Throws his axe at a random target dealing damage and additional over 18 seconds. Cast at multiple people at once.
Battle Fury (Buff) - Increases damage by 10%, can stack up to 99 times and gets applied every 3 seconds while you fight Saurfang.
Rocket Jetpack:
Rocket Burst (Fire) - Inflicts damage and slows the attack and casting speeds of enemy units by 20% upon landing.
Class requirements
No special requirements.
The pull
The "pull" will be done by talking to your faction's champion on the ship which will then take off to the skies.
Positions and strategy
Everyone in the raid should take a Rocket Jetpack from the helpful npc and equip it. Put it on your toolbar and be ready to use it when needed. If you jump onto enemies with the Rocket Burst, their attack and casting speed will be slown down by 20%.
The four cannons will be mounted by players that will also jump onto the enemy ship when the guns become unusable. The Cannoneers will need to watch the heat of their cannons and make sure to use Incinerating Blast before the cannon Overheats!
As soon as the enemy ship comes into range, the cannons will start attacking the Rocketeers in the back while the range dps will stand at the front of the ship taking care of the Axethrower on the other ship.
The Rocketeers will fire large rockets at the ship marking the point of impact with a fancy graphic. Move out of the area before the rocket lands. The Axethrowers on the other hand throw their axes on random players in the raid.
After a while a portal will open on your ship and mobs start moving in. You will deal with Reaver and Sergeants that will be tanked on your ship and then taken out by the majority of dps available. The Sergeants have priority as they will use Bladestorm and a Wounding Strike which reduces healing taken. Both the Reaver and Sergeants get tougher when they are low on health.
At some point a Battle-Mage will appear on the enemy ship and channel Below Zero which will freeze your cannons and make them unusable. At that point, a predefined team will jump over on the enemy ship and take down the Battle Mage.
The enemy's champion will then engage the team that jumped over, so a tank is required to keep him from killing off everyone on the ship. Be aware that the champion gets stronger the longer you fight him and if you take too long on the enemy ship your tank will get fragged.
Note: Enemy NPCs will increase in damage dealt the longer they stay alive, in the end they attack 120% stronger and attack 80% faster. So make sure to kill them all off and not only focus on the same NPC.
10 Player Difficulty
Only 2 cannons on the ship available.
Boss Kill:
Stay tuned.
