XT-002 Deconstructor
Abilities
Tympanic Tantrum (Physical) - Everyone takes damage equal to 10% of maximum health each second for 12 seconds. Also dazes.
Gravity Bomb (Shadow) - You explode after 9 seconds, hurting everyone around you and pulling them towards your spot.
Light Bomb (Holy) - You take and deal holy damage to everyone around you.
Exposed Heart (Debuff) - At 75%, 50% and 25% his heart will be exposed and he will take 100% increased damage for 30 seconds.
Class requirements
You need one MT and at least one OT for the adds that appear during the Heart Phases.
The pull
Pulling will be done by the MT running in and positioning XT-002 facing the stairs behind him as shown below:

Positions and strategy
People need to be aware of the various bombs being cast and run away from the raid if they get affected by one. This is important so the raid takes less damage overall. Once a Tympanic Tantrum happens healers need to be aware of everyone in the raid taking damage at the same time, that kills the raid if not healed through.
Once XT-002 health reaches During that time you can deal additional damage to XT-002 by hurting the heart. You need to be aware that his health drops quickly if you damage the hurt much and if you are unlucky, you get a second Hearth Phase right after the first.
During the Heart Phase different types of adds will spawn. We have little repair bots spawning in groups that are not allowed to reach the boss. If they do, the boss will gain health by a small percentage for each repair bot. Then we have bomb bots that will explode when killed - killing all repairs bots around them - or when they reach the boss. Melee need to be aware of those because they can one-shot when unlucky.
Lastly we have bigger adds that will be off-tanked during the whole encounter. You get 4-6 of those during the whole fight.
If you manage to keep the repair bots from reaching the boss and running away from the raid when you get a light or gravity bomb, this boss will be a walk in a park filled with robot junk.
Normal Difficulty
No change in the encounter.
